Starstruck: A Cooperative Desktop Game about Connection and Starry Skies.

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With an empty galaxy to call home, Nova and David seek to fill it with light. Connected by a rope, the duo travel throughout the universe from planet to planet, collecting stars to fill their own galaxy with constellations.

Play alone or work together with a friend to jump and swing through the universe while avoiding enemies, collecting stars, and teleporting through portals in this puzzle platformer set in the gravity-less space.


Project Role: Design Lead

In spring 2019, I designed this game with 6 others and had the role of design lead. During this project, I practiced and developed the following skills:

  • Developed the initial concept of this game, starring the two astronaut lovers who traverse the universe while tethered by rope

  • Illustrated the game’s concept art, including characters, environment, and color palettes

  • Designed the building blocks, levels, and level progression of the game

  • Oversaw the work of two other designers who worked on asset creation, color palettes, and sound design

  • Collaborated with 4 programmers who worked on implementation, the creation of our level editor, among other programming tasks.

 
 

Awards and Recognition

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  • At the 2019 Game Design Initiative At Cornell Showcase, Starstruck won awards for both Audience Choice and Most Polished

  • Admitted to the 2019 Boston Festival of Indie Games

  • Featured Game on Gamejolt with over 21.5 thousand views and 820 followers as of September 2020


Game Art


Sketches and Visual Development